Available Behaviors
The COLOR CHANGER Behavior
As the name suggests, this behavior allows you to change the color of your stars during their life
How to use this behavior:
- Activation Time:
This value tells the engine how long to wait until the behavior is applied.
- % of time Color 1, % of time Color 2 ..... % of time Color 5
Here you can choose the percentage of the time that each color will last. Example: It is possible to specify that the 1st color will last 50% of the total time and 2nd and 3rd color will last 25% each.
- Step Index:
This value is the most important in controlling how the change happens. It specifies how many colors to skip for each change (see understanding color indexes for more information) Example:A '1' value will take colors one after the other in the sequence. A '2' value will jump to every other in the sequence, etc. warning: if this value is left to 0 (zero) no color change will happen
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The TOURBILLON Behavior
As the name suggests, this behavior allow you to dynamically change the movement of your stars to Tourbillions type
How to use this behavior:
- Activation Time:
This value tells the engine how long to wait until the behavior is applied.
- Min. Spread:
This value tells the engine the minimum value of the spreading particles per frame
- Max. Spread:
This value tells the engine the maximum value of the spreading particles per frame
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The BEES Behavior
As the name suggest, this behavior allows you to dynamically change the movement of your stars to emulate the typical BEES
How to use this behavior:
- Activation Time:
This value tells the engine how long to wait until the behavior is applied. Min. Speed: This value tells the engine the minimum value of bees movement speed (also affects the amplitude)
- Max. Speed:
This value tells the engine the maximum value of bees movement speed (also affects the amplitude)
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The STROBE Behavior
As the name suggest, this behavior allows you to dynamically change the strobing frequency of the particles
How to use this behavior:
- Activation Time:
This value tells the engine how long to wait until the behavior is applied. Min. Blink: This value tells the engine the minimum value of luminosity while blinking (0=off;)
- Max. Blink:
This value tells the engine the maximum value of luminosity while blinking (100=100%) (trick: you can set a max blink bigger then 100 to have a more accentuated strobing, play with the values)
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The GRAVITY CONTROL Behavior
As the name suggest, this behavior allow you to dynamically change the amount of gravity to apply to the particles.
How to use this behavior:
- Activation Time:
This value tells the engine how long to wait until the behavior is applied. Gravity %: This value tells the engine how strong the gravity affecting the particles needs to be 0=NO GRAVITY AT ALL 100=NORMAL GRAVITY 500=5 TIMES THE GRAVITY and so on..
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