Internal Rotations (Object Rotation)

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 Objects Keyframing Sample Part 5
    Internal Rotations - Object rotation

Internal Rotations are the rotation of the object around its axis.

To make an internal rotation,

the property grid will look like this:



The angles are all related to the actual vectorial base of the object in the selected cue.
In this example the vectorial base is the following:




This is what happens when you add a rotation of 15 degrees around the Y vector by setting Pan angle=15:



The viewport will show the following figure:



Now all the other movements or rotations in other cues will be related to this new vectorial base.
For example, you can make another cue, at 2 seconds, that establishes a movement of 10 meters along the X vector of the vectorial base;

After this operation, the property grid will show the following content:



while the viewport will show the following figure



Note that the new object position now reflects a movement that is following the new X vector of the new vectorial base.


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