The Script File

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The Script File


The Script File (.scx) is where you create your show cues and contains all the information for the show.
The functions that apply to the Script are in the Cues Menu. See the chapter Working with Cues

The Script window has the following columns names and characteristics:

* This is not a representation of the script, but a LIST of the variables in the Script.

You can reorder the position of the columns and have them visible  or hidden from the interface.
Columns names can be changed in the Columns: Locks 1 to 8 and Custom6,7 and 8.


Data Field Formats



* When importing from .xls or .csv the number of characters will be trimmed to match Show Director maximums.


Column

Column Name

Column Data Type

Comment

1

CUE

 Number(5)

Unique id for a script row.

2

MACRO

 Number(5)

A number that links shots together for a single firing sequence. Event in Fireone.

3

GROUP

 Text(48)

Name of a group of effects.

4

TABLE

 Text(32)

Description to split the script into subscripts.

5

MODE

 Text(32)

MANUAL, MUSIC, AUTO or GPS.

6

TIME

Number(8)

Long value for PCM time.

7

HH

 Number(2)

Integer value for cue hours.

8

MM

 Number(2)

Integer value for cue minutes.

9

SS

 Number(2)

Integer value for cue seconds.

10

FF

 Number(2)

Integer value for cue frames (default 0-29)

11

MS

 Number(7)

Long value for total number of milliseconds represented by cue time.

12

NEXT

 Text(8)

MM:SS:FF until the next cue.

13

Event Description

 Text(128)

Open description of the event in the  cue.

14

PFT

 Number(5)

Pre-fire time in milliseconds.

15

ADDR

 Number(3)

Hex value for the Pyrodigital HEX address.

16

CONTROL

 Text(32)

Name of the field controller or system for this cue.

17

MODULE

 Number(4)

Integer address for a module (0-9999)

18

PIN

 Number(4)

Integer address for the pin on the module (0-9999)

19

CGHZ

 Number(2)

Integer 1-99 for Caliber hazard groups.

20

LOCK1

 Text(10)

Open lock description string. Character "X" activates lock.

21

LOCK2

 Text(10)

Open lock description string. Character "X" activates lock.

22

LOCK3

 Text(10)

Open lock description string. Character "X" activates lock.

23

LOCK4

 Text(10)

Open lock description string. Character "X" activates lock.

24

LOCK5

 Text(10)

Open lock description string. Character "X" activates lock.

25

LOCK6

 Text(10)

Open lock description string. Character "X" activates lock.

26

LOCK7

 Text(10)

Open lock description string. Character "X" activates lock.

27

LOCK8

 Text(10)

Open lock description string. Character "X" activates lock.

28

POS

 Text(10)

Firing  position. Alphanumeric.

29

ANGLE

 Text(64)

Angle is open text and may include numbers and \|/.

30

QTY

 Number(4)

Integer for number of effects on this cue.

31

CAL

 Number(3)

Integer value for the caliber of these effects in mm.

32

TYPE

 Text(36)

Text description of the kind or family of effect being fired.

33

DUR

 Number(4)

Integer effect duration in (0-99) seconds  and (0-29) frames (00:15 = 1/2 sec).

34

Effect Description

 Text(128)

Description of the effect. Color, etc.

35

REF

 Text(50)

Reference number for the effect.

36

MFG

 Text(64)

Manufacturer of the effect.

37

MAGAZINE

 Text(6)

Inventory Quantities. Inventory-tracking.

38

PRICE1

 Number(8)

Price of this effect.

39

PRICE2

 Number(8)

Price of this effect.

40

PRICE3

 Number(8)

Price of this effect.

41

CUSTOM1

 Text(128)

Open text field for effects data. Header right click to change.

42

CUSTOM2

 Text(128)

Open text field for effects data. Header right click to change.

43

CUSTOM3

 Text(128)

Open text field for effects data. Header right click to change.

44

CUSTOM4

 Text(128)

Open text field for effects data. Header right click to change.

45

CUSTOM5

 Text(128)

Open text field for effects data. Header right click to change.

46

CUSTOM6

 Text(128)

Open text field for script data. Header right click to change.

47

CUSTOM7

 Text(128)

Open text field for script data. Header right click to change.

48

CUSTOM8

 Text(128)

Open text field for script data. Header right click to change.

49

PAN

 Number(255)

Angle number value to describe PAN direction of trajectory .Multiple separated by " - "

50

TILT

Number(255)

Angle number value to describe TILT direction of trajectory .Multiple separated by " - "

51

CAMERA

 Text(255)

Text field to describe the camera FOV. Captured from Viewer. "c" key.

52

VISUALREFERENCE

 Text(255)

Text field to describe the code of the particle effect. Fx Generator.

53

BEAM

 Text(255)

Keyframing string for animation of lights and lasers. 3D POS EDITOR.

54

WORLD

 Text(64)

Text name of a site in the .pos project environment.3D POS EDITOR.

55

OBJECT

 Text(255)

Keyframing string for animation of an object in the 3d environment.

56

PICTURELINK

 Text(255)

Text link to PLAY a web or disk based picture.

57

VIDEOLINK

 Text(255)

Text link to PLAY a web or disk based video.

 

Version 8:
The Columns CUSTOM 1-2-3-4-5 and LOCKS 1-2-3-4-5-6-7-8 can be renamed with your own names.
Right Click in the Header of the column and do it the Form to Change name. Different names templates can be saved and applied to new projects.


 


 

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