The Script File
The Script File (.scx) is where you create your show cues and contains all the information for the show.
The functions that apply to the Script are in the Cues Menu. See the chapter Working with Cues
The Script window has the following columns names and characteristics:
* This is not a representation of the script, but a LIST of the variables in the Script.
You can reorder the position of the columns and have them visible or hidden from the interface.
Columns names can be changed in the Columns: Locks 1 to 8 and Custom6,7 and 8.
Data Field Formats
* When importing from .xls or .csv the number of characters will be trimmed to match Show Director maximums.
Column |
Column Name |
Column Data Type |
Comment |
1 |
CUE |
Number(5) |
Unique id for a script row. |
2 |
MACRO |
Number(5) |
A number that links shots together for a single firing sequence. Event in Fireone. |
3 |
GROUP |
Text(48) |
Name of a group of effects. |
4 |
TABLE |
Text(32) |
Description to split the script into subscripts. |
5 |
MODE |
Text(32) |
MANUAL, MUSIC, AUTO or GPS. |
6 |
TIME |
Number(8) |
Long value for PCM time. |
7 |
HH |
Number(2) |
Integer value for cue hours. |
8 |
MM |
Number(2) |
Integer value for cue minutes. |
9 |
SS |
Number(2) |
Integer value for cue seconds. |
10 |
FF |
Number(2) |
Integer value for cue frames (default 0-29) |
11 |
MS |
Number(7) |
Long value for total number of milliseconds represented by cue time. |
12 |
NEXT |
Text(8) |
MM:SS:FF until the next cue. |
13 |
Event Description |
Text(128) |
Open description of the event in the cue. |
14 |
PFT |
Number(5) |
Pre-fire time in milliseconds. |
15 |
ADDR |
Number(3) |
Hex value for the Pyrodigital HEX address. |
16 |
CONTROL |
Text(32) |
Name of the field controller or system for this cue. |
17 |
MODULE |
Number(4) |
Integer address for a module (0-9999) |
18 |
PIN |
Number(4) |
Integer address for the pin on the module (0-9999) |
19 |
CGHZ |
Number(2) |
Integer 1-99 for Caliber hazard groups. |
20 |
LOCK1 |
Text(10) |
Open lock description string. Character "X" activates lock. |
21 |
LOCK2 |
Text(10) |
Open lock description string. Character "X" activates lock. |
22 |
LOCK3 |
Text(10) |
Open lock description string. Character "X" activates lock. |
23 |
LOCK4 |
Text(10) |
Open lock description string. Character "X" activates lock. |
24 |
LOCK5 |
Text(10) |
Open lock description string. Character "X" activates lock. |
25 |
LOCK6 |
Text(10) |
Open lock description string. Character "X" activates lock. |
26 |
LOCK7 |
Text(10) |
Open lock description string. Character "X" activates lock. |
27 |
LOCK8 |
Text(10) |
Open lock description string. Character "X" activates lock. |
28 |
POS |
Text(10) |
Firing position. Alphanumeric. |
29 |
ANGLE |
Text(64) |
Angle is open text and may include numbers and \|/. |
30 |
QTY |
Number(4) |
Integer for number of effects on this cue. |
31 |
CAL |
Number(3) |
Integer value for the caliber of these effects in mm. |
32 |
TYPE |
Text(36) |
Text description of the kind or family of effect being fired. |
33 |
DUR |
Number(4) |
Integer effect duration in (0-99) seconds and (0-29) frames (00:15 = 1/2 sec). |
34 |
Effect Description |
Text(128) |
Description of the effect. Color, etc. |
35 |
REF |
Text(50) |
Reference number for the effect. |
36 |
MFG |
Text(64) |
Manufacturer of the effect. |
37 |
MAGAZINE |
Text(6) |
Inventory Quantities. Inventory-tracking. |
38 |
PRICE1 |
Number(8) |
Price of this effect. |
39 |
PRICE2 |
Number(8) |
Price of this effect. |
40 |
PRICE3 |
Number(8) |
Price of this effect. |
41 |
CUSTOM1 |
Text(128) |
Open text field for effects data. Header right click to change. |
42 |
CUSTOM2 |
Text(128) |
Open text field for effects data. Header right click to change. |
43 |
CUSTOM3 |
Text(128) |
Open text field for effects data. Header right click to change. |
44 |
CUSTOM4 |
Text(128) |
Open text field for effects data. Header right click to change. |
45 |
CUSTOM5 |
Text(128) |
Open text field for effects data. Header right click to change. |
46 |
CUSTOM6 |
Text(128) |
Open text field for script data. Header right click to change. |
47 |
CUSTOM7 |
Text(128) |
Open text field for script data. Header right click to change. |
48 |
CUSTOM8 |
Text(128) |
Open text field for script data. Header right click to change. |
49 |
PAN |
Number(255) |
Angle number value to describe PAN direction of trajectory .Multiple separated by " - " |
50 |
TILT |
Number(255) |
Angle number value to describe TILT direction of trajectory .Multiple separated by " - " |
51 |
CAMERA |
Text(255) |
Text field to describe the camera FOV. Captured from Viewer. "c" key. |
52 |
VISUALREFERENCE |
Text(255) |
Text field to describe the code of the particle effect. Fx Generator. |
53 |
BEAM |
Text(255) |
Keyframing string for animation of lights and lasers. 3D POS EDITOR. |
54 |
WORLD |
Text(64) |
Text name of a site in the .pos project environment.3D POS EDITOR. |
55 |
OBJECT |
Text(255) |
Keyframing string for animation of an object in the 3d environment. |
56 |
PICTURELINK |
Text(255) |
Text link to PLAY a web or disk based picture. |
57 |
VIDEOLINK |
Text(255) |
Text link to PLAY a web or disk based video. |
Version 8:
The Columns CUSTOM 1-2-3-4-5 and LOCKS 1-2-3-4-5-6-7-8 can be renamed with your own names.
Right Click in the Header of the column and do it the Form to Change name. Different names templates can be saved and applied to new projects.
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