Make Position Array

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Make Position Array

This tool is used to make an NxM grid of an array of positions.

These are this tool’s options

The options include the “Position Format String”.

This tool creates more than one position at a time, so all the positions must have names based on a specific syntax.

The “Position Format String” can be any string. however, the name of the position to created over a certain time can be dependent on the number of the positions created. This can be done using the #XX string that can be inserted inside the “Position Format String” option.

For example: suppose that “Position Format String” contains the string “POS#00 All the positions created will have the name “POS”, followed by the number of the position created, starting from the number 00.

For example: if you want 50 positions, the names of the positions will start with POS00, POS01, POS02 for the first three positions and include all the sequential names ending with POS49.

Another example: You may want to add 20 more positions to your string of 50. You can add POSS50, POSS51 and all the sequential names ending with POS69 to the string to append the additional 20 positions.


The “Positions by Count” and “Positions by Measure” set, directly or indirectly, the number of positions.

The “Positions By Count” sets the number of NxM positions, where N is the “Stride Count” and M is the “Extrude Count”.

The “Positions By Measure” sets the stride direction, one position is set after “Stride” meters, and one position is set after “Extrude” meters.
For example: If “Stride” is 1, and “Extrude” is 2. The positions will be created in this way:



The Vectors Creation section has the same meaning shown in the tool “Make Position Single”.

After setting all of these options, go into a 2-D viewport (top, left or front) and create the rectangular region.

You set the first vertex of the region (the red one shown in the following figure) with the first click.

You set the second vertex of the region (the blue one shown in the following figure) with the second click. This sets the Stride Direction.

The last click, sets the Extrude Direction.

The following figures show the process:

*initial situation

*after the 1st click

*after the 2nd click

*after the 3rd click




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