Script Commands and Syntax: CAMERA
CAMERA
The camera reference is obtained by pressing the letter c in the keyboard while window focus is in the Viewer and then pasting it into the Visual Reference field of the Script with the mouse right button menu, Paste Selection.
The Camera contains the following string:
camera(-25.500000*1744.199707*-4560.000000*358.980011*3.060000*0.000000*60*1)
camera(x*y*z*rx*ry*rz*fov*time) FOV:Field of View ( lens angle)
Where:
- x,y and z are the coordinates of the new positions of the camera.
- rx,ry and rz are the rotation angles of the camera.
- fov is the field of view angle, in this case 60 degrees opening. Human Eye FOV is 120.
- time is the transition time, in milliseconds, for the camera movement. The minimum value is 1.
- Cameras can be copied and pasted as regular cues.
- To set a camera transition from one point of View to another, two camera codes are necessary. The first code will be the origin point and the second the destination.
- The transition start time is determined in a cue following at least 1 frame of script time from where the origin code was pasted. This new line will contain the new destination code.The duration of the transition is set in the second (or destination code) at the last digit for time.
- The sign # in front of the camera code cancels a camera action, so it is not necessary to delete the code, while rehearsing a position.
# camera(-25.500000*1744.199707*-4560.000000*358.980011*3.060000*0.000000*60*1)
Other fields: QTY - PAN & TILT - VISUAL REFERENCE - BEAM - WORLD - OBJECT - VIDEO LINK & PICTURE LINK
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