OBJECT

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Script Commands and Syntax: OBJECT

OBJECT


The Object field is used to control the animation of the objects inside the models or the sites. An object with an attached effect can rotate around itself, like a Saxon, or it can move across the site, like a boat.

The Object reference is built inside the VsdPos3D and can be exported (copied to the clipboard) from inside the VsdPos3D by right-clicking and selecting Export key-framing string.

The syntax is the following:


object(Ellipse_4x_I1*1*1*2000*0*1*0*0*720*0)
object(name of the object*1*1*time*0*1*0*0*total rotation angle*0)

The string code can be copied and pasted and the Object manually renamed to do the same operation for similar objects.
The Duration time in milliseconds can be adjusted. In this case is 2000 or 2 seconds, but the value can be altered to increase or decrease the duration of the movement.
The Total rotation angle can be increased or decreased or change the direction by inserting a negative number. Positive number is clockwise direction, and negative (-720) is counter clockwise.

If we change as:
object(Ellipse_4x_I2*1*1*10000*0*1*0*0*-1440*0)
In this case the object is a similar one, number I2 ,will rotate during 10 seconds and 4 times around itself (4x360=1440).

Other fields: QTY - PAN & TILT - CAMERA - VISUAL REFERENCE - BEAM - WORLD - VIDEO LINK & PICTURE LINK


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