Script Commands and Syntax: PAN & TILT
PAN AND TILT
This fields contain integer values separated by the - character. Their number determines the number of effects to shoot and the angles.
If PAN angles are not used, the field can be left empty. Only TILT angles will be taken into consideration.
PAN is the rotation around Y axis (orientation), and TILT is the rotation around Z axis (inclination).
Normally the X axis is pointing to the right of the audience view and it represents 0 degrees. Angles are set counter clockwise 180__|90|__0
The previous versions ANGLE field is not used to fire the effects but only as a reference. It admits also symbolic characters like \|/.
Examples:
Example I: |
|
PAN |
TILT |
45-90 |
90 |
It specifies 2 effects to be shot; the three effects will have the following pair of angles for shooting: |
Example II: |
|
PAN |
TILT |
0 |
45-90 |
It specifies 2 effects to be shot; the two effects will have the following pair of angles for shooting: |
Example III: |
|
PAN |
TILT |
0-45 |
0-45-90 |
It specifies 3 effects to be shot; the three effects will have the following pair of angles for shooting: |
Example IV: |
|
PAN |
TILT |
0-45-90 |
45-60-75 |
It specifies 3 effects to be shot; the three effects will have the following pair of angles for shooting: |
Other fields: QTY - CAMERA - VISUAL REFERENCE - BEAM - WORLD - OBJECT - VIDEO LINK & PICTURE LINK
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